The man doesn’t like strangers with powers and wants to keep the city clean and pure. New Marais is ‘protected’ by the dictator Joseph Bertrand and his militia. The Beast isn’t your only problem, it seems. You leave for New Marais with a clear goal, namely becoming stronger, but it soon becomes clear that your task is more complex than just using a device called the Ray Field Inhibitor to gather new powers. The story is also better this time around. It really gives you the sense of impending doom and urgency to gather all your powers. The Beast will not appear before you completed all the missions and gathered the necessary powers, but the effect remains the same. The game constantly reminds you of your mission to defeat The Beast, without ever becoming frustrating. On the pause screen and after completing important missions you can see how far The Beast is from New Marais (and your next confrontation), and news reports of the trail of destruction The Beast leaves in its wake. The lost confrontation makes for an excellent motivation to become stronger and take revenge on your new arch-enemy. Cole sees no other option than to flee to New Marais. The chaos in Empire City is only the beginning, but the tone is set, especially when you see that after a fruitless battle with The Beast Empire City is leveled to the ground.
INFAMOUS 2 KUO PS3
It’s not the prettiest game on the PS3 à la Crysis 2, but whatever happens the game keeps on running smoothly. The pier you’re standing on is shaking, people are running away in panic and the world around you appears to be ending with all the explosions and smoke that fills your screen. Just as Cole is ready to leave for New Marais with NSA-agent Kuo and his friend Zeke to prepare for the coming of ‘The Beast’, the big evil thing that was referenced in inFamous 1, the latter appears in Empire City. The fact that InFamous 2 is literally buzzing with dynamism becomes clear almost in the first minutes of gameplay. Can InFamous 2 deliver what the first installment couldn’t? And that is something that’s just not done by a superhero (or villain) with enough electricity running through his body to power half of New York City. Sometimes frustrating and repetitive missions (The Reapers put surveillance equipment on my building!) and a story that didn’t seem move forward until the end: the game lacked dynamic. The first inFamous was a pretty good game, but it missed just that little bit extra for me at least.